using System;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Effect04-目标棋子可以再次使用", menuName = "Skill/Effect/Effect04-目标棋子可以再次使用", order = 4)]
public class Effect04 : EffectBase
{ 
    public override void Apply(Pair pair, GameEvent e, List<Chess> targets)
    {
        if(targets == null) return;
        foreach (var target in targets)
        {
            target.SetChessCanUse(true);
        }
    }
    
}